ExpansionTile
Examples#
Basic Example#
import flet as ft
def main(page: ft.Page):
page.theme_mode = ft.ThemeMode.LIGHT
page.spacing = 0
page.padding = 0
def handle_expansion_tile_change(e: ft.Event[ft.ExpansionTile]):
page.show_dialog(
ft.SnackBar(
duration=1000,
content=ft.Text(
value=f"ExpansionTile was {'expanded' if e.data == 'true' else 'collapsed'}"
),
)
)
if e.control.trailing:
e.control.trailing.name = (
ft.Icons.ARROW_DROP_DOWN
if e.control.trailing.name == ft.Icons.ARROW_DROP_DOWN_CIRCLE
else ft.Icons.ARROW_DROP_DOWN_CIRCLE
)
page.update()
page.add(
ft.ExpansionTile(
title=ft.Text("ExpansionTile 1"),
subtitle=ft.Text("Trailing expansion arrow icon"),
bgcolor=ft.Colors.BLUE_GREY_200,
collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
affinity=ft.TileAffinity.PLATFORM,
maintain_state=True,
collapsed_text_color=ft.Colors.RED,
text_color=ft.Colors.RED,
controls=[
ft.ListTile(
title=ft.Text("This is sub-tile number 1"),
bgcolor=ft.Colors.BLUE_GREY_200,
)
],
),
ft.ExpansionTile(
title=ft.Text("ExpansionTile 2"),
subtitle=ft.Text("Custom expansion arrow icon"),
trailing=ft.Icon(ft.Icons.ARROW_DROP_DOWN),
collapsed_text_color=ft.Colors.GREEN,
text_color=ft.Colors.GREEN,
on_change=handle_expansion_tile_change,
controls=[ft.ListTile(title=ft.Text("This is sub-tile number 2"))],
),
ft.ExpansionTile(
title=ft.Text("ExpansionTile 3"),
subtitle=ft.Text("Leading expansion arrow icon"),
affinity=ft.TileAffinity.LEADING,
initially_expanded=True,
collapsed_text_color=ft.Colors.BLUE_800,
text_color=ft.Colors.BLUE_200,
controls=[
ft.ListTile(title=ft.Text("This is sub-tile number 3")),
ft.ListTile(title=ft.Text("This is sub-tile number 4")),
ft.ListTile(title=ft.Text("This is sub-tile number 5")),
],
),
)
ft.run(main)
Theme mode toggle#
import flet as ft
def main(page: ft.Page):
page.spacing = 0
page.padding = 0
def handle_switch_change(e: ft.Event[ft.Switch]):
if page.theme_mode == ft.ThemeMode.DARK:
page.theme_mode = ft.ThemeMode.LIGHT
switch.thumb_icon = ft.Icons.LIGHT_MODE
else:
switch.thumb_icon = ft.Icons.DARK_MODE
page.theme_mode = ft.ThemeMode.DARK
page.update()
def handle_expansion_tile_change(e: ft.Event[ft.ExpansionTile]):
page.show_dialog(
ft.SnackBar(
duration=1000,
content=ft.Text(
f"ExpansionTile was {'expanded' if e.data == 'true' else 'collapsed'}"
),
)
)
if e.control.trailing:
e.control.trailing.name = (
ft.Icons.ARROW_DROP_DOWN
if e.control.trailing.name == ft.Icons.ARROW_DROP_DOWN_CIRCLE
else ft.Icons.ARROW_DROP_DOWN_CIRCLE
)
page.update()
switch = ft.Switch(thumb_icon=ft.Icons.DARK_MODE, on_change=handle_switch_change)
page.add(
ft.ExpansionTile(
title=ft.Text("ExpansionTile 1"),
subtitle=ft.Text("Trailing expansion arrow icon"),
bgcolor=ft.Colors.BLUE_GREY_200,
collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
affinity=ft.TileAffinity.PLATFORM,
maintain_state=True,
collapsed_text_color=ft.Colors.RED,
text_color=ft.Colors.RED,
controls=[
ft.ListTile(
title=ft.Text("This is sub-tile number 1"),
bgcolor=ft.Colors.BLUE_GREY_200,
)
],
),
ft.ExpansionTile(
title=ft.Text("ExpansionTile 2"),
subtitle=ft.Text("Custom expansion arrow icon"),
trailing=ft.Icon(ft.Icons.ARROW_DROP_DOWN),
collapsed_text_color=ft.Colors.GREEN,
text_color=ft.Colors.GREEN,
on_change=handle_expansion_tile_change,
controls=[ft.ListTile(title=ft.Text("This is sub-tile number 2"))],
),
ft.ExpansionTile(
title=ft.Text("ExpansionTile 3"),
subtitle=ft.Text("Leading expansion arrow icon"),
affinity=ft.TileAffinity.LEADING,
initially_expanded=True,
collapsed_text_color=ft.Colors.BLUE_800,
text_color=ft.Colors.BLUE_200,
controls=[
ft.ListTile(title=ft.Text("This is sub-tile number 3")),
ft.ListTile(title=ft.Text("This is sub-tile number 4")),
ft.ListTile(title=ft.Text("This is sub-tile number 5")),
],
),
ft.Row(
expand=True,
alignment=ft.MainAxisAlignment.END,
controls=[
ft.Container(
content=switch,
padding=ft.Padding.only(bottom=50),
alignment=ft.Alignment.BOTTOM_RIGHT,
expand=True,
),
],
),
)
ft.run(main)
Borders#
import flet as ft
def main(page: ft.Page):
page.theme_mode = ft.ThemeMode.LIGHT
page.add(
ft.ExpansionTile(
title=ft.Text(
value="Expansion Tile with changing borders",
text_align=ft.TextAlign.CENTER,
),
subtitle=ft.Text(
value="Tile border changes when expanded",
text_align=ft.TextAlign.CENTER,
),
bgcolor=ft.Colors.BLUE_GREY_200,
controls_padding=ft.Padding.symmetric(horizontal=10),
collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
affinity=ft.TileAffinity.PLATFORM,
maintain_state=True,
shape=ft.RoundedRectangleBorder(radius=20),
collapsed_shape=ft.StadiumBorder(side=ft.BorderSide(width=2)),
collapsed_text_color=ft.Colors.GREY_800,
text_color=ft.Colors.GREY_800,
controls=[
ft.ListTile(
title=ft.Text("A sub-tile"),
bgcolor=ft.Colors.BLUE_GREY_200,
shape=ft.RoundedRectangleBorder(radius=20),
# shape=ft.StadiumBorder(),
),
ft.ListTile(
title=ft.Text("Another sub-tile"),
bgcolor=ft.Colors.BLUE_GREY_200,
shape=ft.RoundedRectangleBorder(radius=20),
# shape=ft.StadiumBorder(),
),
],
),
)
ft.run(main)
ExpansionTile
#
Bases: ConstrainedControl, AdaptiveControl
A single-line ListTile with an expansion arrow icon that expands or collapses the tile to reveal or hide its controls.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
affinity
#
affinity: TileAffinity | None = None
Typically used to force the expansion arrow icon to the tile's leading or
trailing edge.
Defaults to TileAffinity.PLATFORM.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
clip_behavior
#
clip_behavior: ClipBehavior | None = None
The content will be clipped (or not) according to this option.
Defaults to ClipBehavior.NONE.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}.
This control spans the 12 virtual columns by default.
Dimensions
| Breakpoint | Dimension |
|---|---|
| xs | <576px |
| sm | ≥576px |
| md | ≥768px |
| lg | ≥992px |
| xl | ≥1200px |
| xxl | ≥1400px |
collapsed_bgcolor
#
collapsed_bgcolor: ColorValue | None = None
Defines the background color of tile when the sublist is collapsed.
collapsed_icon_color
#
collapsed_icon_color: ColorValue | None = None
The icon color of tile's expansion arrow icon when the sublist is collapsed.
collapsed_shape
#
collapsed_shape: OutlinedBorder | None = None
The tile's border shape when the sublist is collapsed. The value is an instance
of OutlinedBorder
collapsed_text_color
#
collapsed_text_color: ColorValue | None = None
The color of the tile's titles when the sublist is collapsed.
controls
#
The controls to be displayed when the tile expands.
Typically a list of ListTile controls.
controls_padding
#
controls_padding: PaddingValue | None = None
Defines the padding around the controls.
dense
#
dense: bool | None = None
Whether this list tile is part of a vertically dense list. Dense list tiles default to a smaller height.
It is not recommended to set this property to True when in Material3.
disabled
#
disabled: bool = False
Every control has disabled property which is False by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
enable_feedback
#
enable_feedback: bool = True
Whether detected gestures should provide acoustic and/or haptic feedback. For example, on Android a tap will produce a clicking sound and a long-press will produce a short vibration, when feedback is enabled.
Defaults to True.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
expanded_alignment
#
expanded_alignment: Alignment | None = None
Defines the alignment of children, which are arranged in a column when the tile is expanded.
expanded_cross_axis_alignment
#
expanded_cross_axis_alignment: CrossAxisAlignment = CENTER
Defines the alignment of each child control within controls when the tile is
expanded.
icon_color
#
icon_color: ColorValue | None = None
The icon color of tile's expansion arrow icon when the sublist is expanded.
initially_expanded
#
initially_expanded: bool = False
A boolean value which defines whether the tile is initially expanded or collapsed.
Defaults to False.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
maintain_state
#
maintain_state: bool = False
A boolean value which defines whether the state of the controls is maintained
when the tile expands and collapses.
Defaults to False.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset scaled to the control's size.
So, Offset(x=0.25, y=0), for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0 top left corner of a stack as
transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data property of the event handler argument contains the name of the animation.
More information here.
on_change
#
on_change: ControlEventHandler[ExpansionTile] | None = None
Called when a user clicks or taps the list tile.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque
without any transparency).
page
#
The page (of type Page or PageView) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None and will only have a value when this control is mounted (added to the page tree).
The Page control (which is the root of the tree) is an exception - it always has parent=None.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate property could be one of the following types:
number- a rotation in clockwise radians. Full circle360°ismath.pi * 2radians,90°ispi / 2,45°ispi / 4, etc.Rotate- allows to specify rotationangleas well asalignment- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.
Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.
Different scale multipliers can be specified for x and y axis, by setting
Control.scale property to an instance of Scale class.
Either scale or scale_x and scale_y could be specified, but not all of them.
show_trailing_icon
#
show_trailing_icon: bool = True
Whether to show the trailing icon (be it the default icon or the custom trailing,
if specified and visible).
Defaults to True.
subtitle
#
subtitle: StrOrControl | None = None
Additional content displayed below the title.
Typically a Text control.
text_color
#
text_color: ColorValue | None = None
The color of the tile's titles when the sublist is expanded.
tile_padding
#
tile_padding: PaddingValue | None = None
Defines the tile's padding. Default value is Padding.symmetric(horizontal=16.0).
title
#
title: StrOrControl
A Control to display as primary content of the tile.
Typically a Text control.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
trailing
#
trailing: IconValueOrControl | None = None
A Control to display after the title.
Typically an Icon control.
visible
#
visible: bool = True
Every control has visible property which is True by default - control is
rendered on the page. Setting visible to False completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
visual_density
#
visual_density: VisualDensity | None = None
Defines how compact the control's layout will be.
