Column
Examples#
Column spacing#
import flet as ft
def main(page: ft.Page):
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
"""Updates the spacing between items based on slider value."""
column.spacing = int(e.control.value)
column.update()
page.add(
ft.Column(
controls=[
ft.Text("Spacing between items"),
ft.Slider(
min=0,
max=100,
divisions=10,
value=0,
label="{value}",
width=500,
on_change=handle_slider_change,
),
]
),
column := ft.Column(spacing=0, controls=generate_items(5)),
)
ft.run(main)
Column wrapping#
import flet as ft
HEIGHT = 400
def main(page: ft.Page):
def items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=30,
height=30,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
col.height = float(e.control.value)
col.update()
page.add(
ft.Column(
controls=[
ft.Text(
"Change the column height to see how child items wrap onto multiple columns:"
),
ft.Slider(
min=0,
max=HEIGHT,
divisions=20,
value=HEIGHT,
label="{value}",
width=500,
on_change=handle_slider_change,
),
]
),
ft.Container(
bgcolor=ft.Colors.TRANSPARENT,
content=(
col := ft.Column(
wrap=True,
spacing=10,
run_spacing=10,
controls=items(10),
height=HEIGHT,
)
),
),
)
ft.run(main)
Column vertical alignments#
import flet as ft
class ColumnFromVerticalAlignment(ft.Column):
def __init__(self, alignment: ft.MainAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=10),
ft.Container(
content=ft.Column(self.generate_items(3), alignment=alignment),
bgcolor=ft.Colors.AMBER_100,
height=400,
),
]
@staticmethod
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.add(
ft.Row(
spacing=30,
alignment=ft.MainAxisAlignment.START,
scroll=ft.ScrollMode.AUTO,
controls=[
ColumnFromVerticalAlignment(ft.MainAxisAlignment.START),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.CENTER),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.END),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_BETWEEN),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_AROUND),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_EVENLY),
],
)
)
ft.run(main)
Column horizontal alignments#
import flet as ft
class ColumnFromHorizontalAlignment(ft.Column):
def __init__(self, alignment: ft.CrossAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=16),
ft.Container(
bgcolor=ft.Colors.AMBER_100,
width=100,
content=ft.Column(
controls=self.generate_items(3),
alignment=ft.MainAxisAlignment.START,
horizontal_alignment=alignment,
),
),
]
@staticmethod
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.add(
ft.Row(
spacing=30,
alignment=ft.MainAxisAlignment.START,
controls=[
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.START),
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.CENTER),
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.END),
],
)
)
ft.run(main)
Infinite scrolling#
This example demonstrates adding of list items on-the-fly, as user scroll to the bottom, creating the illusion of infinite list:
import threading
import flet as ft
class State:
i = 0
s = State()
sem = threading.Semaphore()
def main(page: ft.Page):
def on_scroll(e: ft.OnScrollEvent):
if e.pixels >= e.max_scroll_extent - 100:
if sem.acquire(blocking=False):
try:
for i in range(0, 10):
cl.controls.append(
ft.Text(f"Text line {s.i}", scroll_key=str(s.i))
)
s.i += 1
cl.update()
finally:
sem.release()
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
scroll_interval=0,
on_scroll=on_scroll,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {s.i}", scroll_key=str(s.i)))
s.i += 1
page.add(ft.Container(cl, border=ft.Border.all(1)))
ft.run(main)
Scrolling programmatically#
This example shows how to use scroll_to() to programmatically scroll a column:
import flet as ft
def main(page: ft.Page):
column = ft.Column(
spacing=10,
height=200,
width=float("inf"),
scroll=ft.ScrollMode.ALWAYS,
controls=[ft.Text(f"Text line {i}", scroll_key=str(i)) for i in range(0, 100)],
)
def scroll_to_offset(e):
column.scroll_to(offset=500, duration=1000)
def scroll_to_start(e):
column.scroll_to(offset=0, duration=1000)
def scroll_to_end(e):
column.scroll_to(offset=-1, duration=2000, curve=ft.AnimationCurve.EASE_IN_OUT)
def scroll_to_key(e):
column.scroll_to(scroll_key="20", duration=1000)
def scroll_to_delta(e):
column.scroll_to(delta=100, duration=200)
def scroll_to_minus_delta(e):
column.scroll_to(delta=-100, duration=200)
page.add(
ft.Container(content=column, border=ft.Border.all(1)),
ft.ElevatedButton("Scroll to offset 500", on_click=scroll_to_offset),
ft.Row(
controls=[
ft.ElevatedButton("Scroll -100", on_click=scroll_to_minus_delta),
ft.ElevatedButton("Scroll +100", on_click=scroll_to_delta),
]
),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
ft.Row(
controls=[
ft.ElevatedButton("Scroll to start", on_click=scroll_to_start),
ft.ElevatedButton("Scroll to end", on_click=scroll_to_end),
]
),
)
ft.run(main)
Column
#
Bases: ConstrainedControl, ScrollableControl, AdaptiveControl
Container allows to decorate a control with background color and border and position it with padding, margin and alignment.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: MainAxisAlignment = START
How the child Controls should be placed vertically.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
auto_scroll
#
auto_scroll: bool = False
True if scrollbar should automatically move its position to the end when children
updated. Must be False for scroll_to() method to work.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}.
This control spans the 12 virtual columns by default.
Dimensions
| Breakpoint | Dimension |
|---|---|
| xs | <576px |
| sm | ≥576px |
| md | ≥768px |
| lg | ≥992px |
| xl | ≥1200px |
| xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled property which is False by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
horizontal_alignment
#
horizontal_alignment: CrossAxisAlignment = START
Defines how the controls should be placed horizontally.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset scaled to the control's size.
So, Offset(x=0.25, y=0), for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0 top left corner of a stack as
transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data property of the event handler argument contains the name of the animation.
More information here.
on_scroll
#
on_scroll: EventHandler[OnScrollEvent] | None = None
Called when scroll position is changed by a user. class.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque
without any transparency).
page
#
The page (of type Page or PageView) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None and will only have a value when this control is mounted (added to the page tree).
The Page control (which is the root of the tree) is an exception - it always has parent=None.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate property could be one of the following types:
number- a rotation in clockwise radians. Full circle360°ismath.pi * 2radians,90°ispi / 2,45°ispi / 4, etc.Rotate- allows to specify rotationangleas well asalignment- the location of rotation center.
run_alignment
#
run_alignment: MainAxisAlignment = START
How the runs should be placed in the cross-axis when wrap is True.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.
Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.
Different scale multipliers can be specified for x and y axis, by setting
Control.scale property to an instance of Scale class.
Either scale or scale_x and scale_y could be specified, but not all of them.
scroll
#
scroll: ScrollMode | None = None
Enables a vertical scrolling for the Column to prevent its content overflow.
Defaults to ScrollMode.None.
spacing
#
spacing: Number = 10
Spacing between the controls.
It is applied only when alignment is MainAxisAlignment.START,
MainAxisAlignment.END or MainAxisAlignment.CENTER.
tight
#
tight: bool = False
Determines how vertical space is allocated.
If False (default), children expand to fill the available vertical space.
If True, only the minimum vertical space required by the children is used.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack control, Page.overlay list.
visible
#
visible: bool = True
Every control has visible property which is True by default - control is
rendered on the page. Setting visible to False completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
wrap
#
wrap: bool = False
Whether the controls should wrap into additional columns (runs)
when they don't fit in a single vertical column.
scroll_to
#
scroll_to(
offset: Number | None = None,
delta: Number | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset, relative delta or jump to
the control with specified key.
offset is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta allows moving scroll relatively to the current position. Use positive
delta to scroll forward and negative delta to scroll backward. For example,
to move scroll on 50 pixels forward:
key allows moving scroll position to a control with specified key. Most of
Flet controls have key property which is translated to Flutter as
"global key". key must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to() method won't work with ListView and GridView controls
building their items dynamically.
duration is scrolling animation duration in milliseconds. Defaults to 0 -
no animation.
curve configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE.
scroll_to_async
#
scroll_to_async(
offset: float | None = None,
delta: float | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset, relative delta or jump to
the control with specified key.
offset is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta allows moving scroll relatively to the current position. Use positive
delta to scroll forward and negative delta to scroll backward. For example,
to move scroll on 50 pixels forward:
key allows moving scroll position to a control with specified key. Most of
Flet controls have key property which is translated to Flutter as
"global key". key must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to() method won't work with ListView and GridView controls
building their items dynamically.
duration is scrolling animation duration in milliseconds. Defaults to 0 -
no animation.
curve configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE.




